A few days ago I finally beat Borderlands: The Pre-Sequel, which is the latest iteration of a series of first-person shooters that feature cooperative gameplay, interesting loot mechanics, a zany sense of humor, and a really striking cel-shaded graphical style. I’ve been dabbling for months with the second game in the series (the pre-sequel is the third), but TPS turned out to be significantly easier than Borderlands 2, and I beat it within a few weeks.
Of course with these games, as with Diablo 3, beating the game for the first time is only the beginning of your journey. Their aim, by using increasing difficulty modes and endless different types of equipment, is to keep you playing forever. I don’t think I’ll be doing this (who’s got the time!), but I did want to put a shout-out in here for the storytelling in the game. Obviously the story isn’t the key point here, but I did find the primary plotline, which follows the villain of the second game (Handsome Jack) and his slow descent into sociopathy, to be moderately compelling. In this game, Jack starts as a middle manager at a large corporation. His space station comes under attack, and he’s forced to recruit a team of mercenaries to defend both it and the planet below from a bunch of insane mercenaries.
As a storyteller myself, I know that it takes a lot of work to make a story that’s this simple and elegant. The recent Han Solo movie attempted a similar sort of revisionist history for Han, but they were unwilling to commit to their story. In order for Han to end up as the cynical bounty hunter of the first movie, we needed to see him go from idealistic to cynical, and they just couldn’t do it.
By the mid-point of this game, we actually sort of like Jack–he’s an everyman who’s thrust into a difficult situation, and he displays flashes of heroism at times–so it’s a shame when he becomes more and more ruthless in his efforts to retake the space station and come out on top. He’s a little bit too much into scatological humor for my taste, but it’s a video game and the target demo is 13 year old boys, so I guess I can’t complain too much